Level of detail discussion

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MudBug
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Re: Level of detail discussion

Post by MudBug »

L3M182 wrote:well you never know, call of the wild will have been months of work and it sprang out of nowwhere.
Actually, it didn't. Classic limped along after the release of WRR. Classic was, in fact, about dead due to the problems caused from that map's release. The game was bleeding players due to a large amount not being able to play the game at all. Only through some community players finding a solution were things salvaged. Where were those in-house resources working to fix the problem? Not available due to working on COTW. The general stagnation prevalent after the WRR fiasco for almost 2 years seems to bear that out. COTW comes out and there is a flurry of activity in Classic again also seems to back up that statement, IMO.
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Re: Level of detail discussion

Post by Hawkeye »

MudBug wrote:
L3M182 wrote:well you never know, call of the wild will have been months of work and it sprang out of nowwhere.
Actually, it didn't. Classic limped along after the release of WRR. Classic was, in fact, about dead due to the problems caused from that map's release. The game was bleeding players due to a large amount not being able to play the game at all. Only through some community players finding a solution were things salvaged. Where were those in-house resources working to fix the problem? Not available due to working on COTW. The general stagnation prevalent after the WRR fiasco for almost 2 years seems to bear that out. COTW comes out and there is a flurry of activity in Classic again also seems to back up that statement, IMO.
I'm not sure how many more times this needs to be stated, but CotW is a separate team from Classic.
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L3M182
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Re: Level of detail discussion

Post by L3M182 »

Hawkeye wrote:
MudBug wrote:
L3M182 wrote:well you never know, call of the wild will have been months of work and it sprang out of nowwhere.
Actually, it didn't. Classic limped along after the release of WRR. Classic was, in fact, about dead due to the problems caused from that map's release. The game was bleeding players due to a large amount not being able to play the game at all. Only through some community players finding a solution were things salvaged. Where were those in-house resources working to fix the problem? Not available due to working on COTW. The general stagnation prevalent after the WRR fiasco for almost 2 years seems to bear that out. COTW comes out and there is a flurry of activity in Classic again also seems to back up that statement, IMO.
I'm not sure how many more times this needs to be stated, but CotW is a separate team from Classic.
agreed but didnt allot of classic developers jump over?. so we may have lost at least a bit of experience

i guess it all depends how you look at it. did classic limp along during cotw development then return to normal after release?. or was it normal the whole time and now were experiencing a boom off the back of cotw success in terms of content release speed.
im personally of the glass is half full second opinion as yeah the WRR fiasco was bad but it didn't feel like it "limped" along or bleed players for 2 years. steam numbers seem to have to have ebbed and flowed fairly consistently. but without the web launcher numbers its hard to pin down what the situation is.

but WRR release was October 2015 and the steam player base average increased 30.6% then dropped 9% in November when the game was supposedly in a state. it was up and down for a year until TGT in oct 2016 when it jumped 24.4% then climbed another 7.7% November then with wolves it jumped another 27.6% in December probably for the long requested species hype. it has dropped march, April and may so far of 2017 with no big releases this year(oddly it did this last year almost the same percentages and the year before that too quarter 2 seems to be the quiet times with quarter 4 and 1 doing well). long story short when WWR was released steam player average players online was 675 and in the last 30 days its been 707

of course this all means squat without the web launcher numbers but it stands to reason they're gonna be similar.
http://steamcharts.com/app/253710
http://thehunter.wikia.com/wiki/Release_History

looking at those 2 links together is rather interesting as you can see patterns
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Re: Level of detail discussion

Post by Hawkeye »

L3M182 wrote:
Hawkeye wrote:
MudBug wrote: Actually, it didn't. Classic limped along after the release of WRR. Classic was, in fact, about dead due to the problems caused from that map's release. The game was bleeding players due to a large amount not being able to play the game at all. Only through some community players finding a solution were things salvaged. Where were those in-house resources working to fix the problem? Not available due to working on COTW. The general stagnation prevalent after the WRR fiasco for almost 2 years seems to bear that out. COTW comes out and there is a flurry of activity in Classic again also seems to back up that statement, IMO.
I'm not sure how many more times this needs to be stated, but CotW is a separate team from Classic.
agreed but didnt allot of classic developers jump over?. so we may have lost at least a bit of experience

i guess it all depends how you look at it. did classic limp along during cotw development then return to normal after release?. or was it normal the whole time and now were experiencing a boom off the back of cotw success in terms of content release speed.
im personally of the glass is half full second opinion as yeah the WRR fiasco was bad but it didn't feel like it "limped" along or bleed players for 2 years. steam numbers seem to have to have ebbed and flowed fairly consistently. but without the web launcher numbers its hard to pin down what the situation is.

but WRR release was October 2015 and the steam player base average increased 30.6% then dropped 9% in November when the game was supposedly in a state. it was up and down for a year until TGT in oct 2016 when it jumped 24.4% then climbed another 7.7% November then with wolves it jumped another 27.6% in December probably for the long requested species hype. it has dropped march, April and may so far of 2017 with no big releases this year(oddly it did this last year almost the same percentages and the year before that too quarter 2 seems to be the quiet times with quarter 4 and 1 doing well). long story short when WWR was released steam player average players online was 675 and in the last 30 days its been 707

of course this all means squat without the web launcher numbers but it stands to reason they're gonna be similar.
http://steamcharts.com/app/253710
http://thehunter.wikia.com/wiki/Release_History

looking at those 2 links together is rather interesting as you can see patterns
Perhaps the "boom" is not based on resources, but the change in leadership & direction.
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L3M182
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Re: Level of detail discussion

Post by L3M182 »

Hawkeye wrote:
L3M182 wrote:
Hawkeye wrote:
I'm not sure how many more times this needs to be stated, but CotW is a separate team from Classic.
agreed but didnt allot of classic developers jump over?. so we may have lost at least a bit of experience

i guess it all depends how you look at it. did classic limp along during cotw development then return to normal after release?. or was it normal the whole time and now were experiencing a boom off the back of cotw success in terms of content release speed.
im personally of the glass is half full second opinion as yeah the WRR fiasco was bad but it didn't feel like it "limped" along or bleed players for 2 years. steam numbers seem to have to have ebbed and flowed fairly consistently. but without the web launcher numbers its hard to pin down what the situation is.

but WRR release was October 2015 and the steam player base average increased 30.6% then dropped 9% in November when the game was supposedly in a state. it was up and down for a year until TGT in oct 2016 when it jumped 24.4% then climbed another 7.7% November then with wolves it jumped another 27.6% in December probably for the long requested species hype. it has dropped march, April and may so far of 2017 with no big releases this year(oddly it did this last year almost the same percentages and the year before that too quarter 2 seems to be the quiet times with quarter 4 and 1 doing well). long story short when WWR was released steam player average players online was 675 and in the last 30 days its been 707

of course this all means squat without the web launcher numbers but it stands to reason they're gonna be similar.
http://steamcharts.com/app/253710
http://thehunter.wikia.com/wiki/Release_History

looking at those 2 links together is rather interesting as you can see patterns
Perhaps the "boom" is not based on resources, but the change in leadership & direction.
could very well be mate. could be a mix of a million things.
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MudBug
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Re: Level of detail discussion

Post by MudBug »

Hawkeye wrote: Perhaps the "boom" is not based on resources, but the change in leadership & direction.
You may be right. It does seem someone added a little fuel to the fire and that's a good thing indeed!
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DHRifleman
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Re: Level of detail discussion

Post by DHRifleman »

Hawkeye wrote:
MudBug wrote:
L3M182 wrote:well you never know, call of the wild will have been months of work and it sprang out of nowwhere.
Actually, it didn't. Classic limped along after the release of WRR. Classic was, in fact, about dead due to the problems caused from that map's release. The game was bleeding players due to a large amount not being able to play the game at all. Only through some community players finding a solution were things salvaged. Where were those in-house resources working to fix the problem? Not available due to working on COTW. The general stagnation prevalent after the WRR fiasco for almost 2 years seems to bear that out. COTW comes out and there is a flurry of activity in Classic again also seems to back up that statement, IMO.
I'm not sure how many more times this needs to be stated, but CotW is a separate team from Classic.
While it may be a separate team now I would venture to guess it was not during development. I don't think they hired a new team to do it, but split some from what is now classic (remember until release that didn't even exist, it was just theHunter) and after release they announce some of the team is now at CotW.

Just as during the creation of Primal, the game suffered the same type of issues, and also had a somewhat upswing after Primal was out.

It does seem that the change in leadership has made this upswing a bit better than the last time, and the game seems more attractive to paying players.

Even without an engine switch, the level of detail could be increased, unfortunately it would have the same problems those that can't play CotW have, and that is for people that have already paid for it.
The above statements are strictly my opinion, and should not be taken as fact, even if I believe them to be true.
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Mashuu
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Re: Level of detail discussion

Post by Mashuu »

Evidently, even in TheHunterCotW, the draw distance is still insanely short. :/ The ONE thing they really needed to fix too
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Re: Level of detail discussion

Post by HooCairs »

Mashuu wrote:Evidently, even in TheHunterCotW, the draw distance is still insanely short. :/ The ONE thing they really needed to fix too
I beta they had shots over 400m. How much do you think it is now?
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Mashuu
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Re: Level of detail discussion

Post by Mashuu »

HooCairs wrote:
Mashuu wrote:Evidently, even in TheHunterCotW, the draw distance is still insanely short. :/ The ONE thing they really needed to fix too
I beta they had shots over 400m. How much do you think it is now?
I have been told it is a little less than 300m. Have EW made an official statement on it?
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