Basically Just Guides: Heaps of Sheeps

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deerman30
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Basically Just Guides: Heaps of Sheeps

Post by deerman30 »

Hey you!

Are you having problems with sheep animals? Do you want to sneak up behind their abnormal behinds? Are you having an identity crisis just because you're not getting any close range shots on these pieces of sheeps ?

Well, do not worry my little baby biscuit of a bear. I will help you understand these overgrown barn animals. What I will cover may only be the basics to help you get a grip. Are you ready? Of course you are!

{Part One}

Let's begin with entire group itself:
[Sheep group]
This classification groups up animals that are in any way related or similar to a domestic goat/ domestic sheep. These wild versions have extraordinary senses that one would call 'too OP'. But fortunately, they can be out-witted. First, their senses:
[*]Sight: The sight value of a goat/sheep is everything in comparison to a fox or coyote. They are naturally known to have sharp eyesight and can see movement far away. In-game, this ability would be effective at an estimated distance around 100 m, aka meters. There are two ways to counter such skill. One would be to wear camouflage of the current environment. This would be the easiest way to counter the sight of a sheep, but there are more senses that require consideration. Another way to counter this is to naturally go prone. This is especially useful if the camouflage necessary for stealth is not available to you at the time, or perhaps you intended to hunt in a fashionable set of clothing. The prone stance, as you know, is usually the most convenient way to avoid detection. But, it does have its downsides, as the most convenient stance is also the slowest. When you are going prone, you should take note that the target(s) may change direction. This is a make-or-break opportunity. If they go in the direction opposite of you, it is possible to close the distance for a short amount of time. At the same moment, you should take note of the behavior the target(s) are acting. However, if they decide to go towards you, it is important to stay low as much as possible. You may not know when it will stop or go, or where it is exactly walking.

[*]Smell: The smell sense is a primary indicator for an animal, especially when its a sheep, bear, or canine species. An animal with no sense would have no chance. But most rely on it, except bird species. Smell is the most powerful factor. Whether it's in reality or in-game, this is what you must be careful about. There are many ways to go about this in the game world. An easy counter is a long-range shot, but only if you know your target's anatomy. A close-up shot on a sheep or goat species is almost near impossible without knowledge. You may apply a scent eliminator. They are the second easiest option available. The mini version of theHunter item is purchasable with em$ or gm$. The normal version is only available with em$. Reading the wind is the real challenge in any hunting scenario. The scent you are emitting can easily overpower almost any method of camouflage. That is why reading the wind is important on your hunts. So, look for certain particles like fallen leaves, snow, etc. Wherever they go, is where your scent is too.

[*]Sound: Sound is also another factor that is independent of camouflage. Like the other senses, this applies to how the hunter goes about this. Currently, the amount of noise you make depends on your stance, like sight. But the effect here is more pronounced, yet less understood. Species classified with goats and sheep especially use this sense to counter predators. And you are one of those predators. Unfortunately, there is no effective way to counter the amount of sound your horned target can hear, other than your stance. This will be updated once a viable solution has been fabricated.

{Part Two}
WIP


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InvisibleFlame9
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Re: Basically Just Guides: Heaps of Sheeps

Post by InvisibleFlame9 »

Yah I'm all for learning about sheep. This one just didn't know how to die. I shot it once for the hell of it....kept on climbing...shot it again and again and it didn't seem to drop until it noticed all the arrows sticking out of it. Another one, a male, I thought I got two or three good shots on it's vitals and it just sat there and then kept walking... What's going on with these creatures?

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Re: Basically Just Guides: Heaps of Sheeps [Part Two Released]

Post by deerman30 »

{Part Two}

Next, we will go over the species themselves, the regions and reserves they can be found at, and most importantly, how they are categorized.
[*] Goats: This subcategory associates species that have the following features:
[*] A slender, graceful build.
[*] Horns that either extrude straight from the head, or curve towards the back.
[*] A beard or abnormally long hair.
[*] Frequent tendency to make call that resembles Aku's "Extra Thicc!" phrase, to the accounts of some witnesses.
Animals in this subcategory include: Feral Goat, Alpine Ibex.
[*]Sheep: This subcategory is associated with species that have the following features:
[*] A thick, muscular build.
[*] Horns that only spiral out through the side of the head.
[*] Deep, low-pitched belches.
Animals of this subcategory include: Bighorn Sheep, Dall Sheep.
Both subgroups have characteristics they have in common with that include:
[*] Randomized roaming patterns.
[*] Lack of problems with climbing steep slopes of more than 60 degrees.
[*] Excellent senses.
[*] Rarely heard calls.
[*] Patterns in the eye that are considered "dead-eye".
Now for the basic information of every animal in this category.
Alpine Ibex:
The Alpine Ibex is the european cousin of the Mountain Goat, who would rather eat american grasses served on a silver platter than most herbivores. Jokes aside, they are very difficult targets to locate, and seemingly impossible to follow on the side of a cliff. They can only be found on the northern and southern mountain ranges of Val-De-Bois. Getting to their level is almost impossible without the use of climbing gear. Of course, Doc himself made the design and has been producing them through a miniature factory. Though its transportation method is somewhat questionable, which could be connected to reported injuries of the users. But there was also a contract that makes the user responsible for their injuries. Now with the theory of the climbing gear set aside, the hit boxes of an ibex differs from those of deer. Although, they are similar to the Feral Goat. The easiest way to get your ibex is to use a rifle, though it needs some practice. But others would want to get the experience of taking one down from a distance less than 100 m (Most hunters would already know this, but this guide is important to those who are trying the membership for the first time). Camouflage or "Caterpillar Stalking", which just means going prone for most of the hunt, may be beneficial. For a new hunter with membership, the .243 with a scope is your best chance of downing a Billy.

Feral Goat:
The Feral Goat is a domestic goat that has either fought in a revolutionary war against its owner, or had became lost and defected to its original behavior. Feral goats are noisy, but they also stand out. Like the Ibex, they are difficult, but not too much since they call out every so often. They only exist on Bushrangers Run. There are many animals that can unintentionally interfere, which are the other residents. They are easy to find, but with dense cover on either side, it may be difficult to get up close. There is a way however, as the shop sells baiting sites and stands to use on your trips. Set one tent up near the site, and nothing but goats will appear. You may use the weapons listed on the wiki or in the upcoming parts to nail down a goat. Just remember to apply scent eliminator. To those starting out, a long range shot with the .243 given to you is your only chance of a harvest, but only if its in either a singleplayer game or a server with a newbie host. If possible and available, there may be a server with the set-up.

Bighorn Sheep:
The Bighorn sheep is a popular game animal of its own, as it is not biologically associated with the domesticated sheep. This sheep tends to walk around the northern-most parts of Timbergold Trails. Most of them are in groups. In the dense areas of the mountains, it can be a heart-racing experience, as the reserve itself has no low-scene complexity. Like the Ibex, this requires a camouflaged hunt, using the "Spot-and-Stalk" strategy. But with the dense foliage, you'll need to take things slow. Like all animals, they do not stay in one spot. They will in-fact roam around constantly without end. A .243 with a scope is suited for the starting hunter-with-a-membership, but the foliage will need consideration. A blind, unsteady shot, for all hunters, is ill advised. Instead, wait until they walk out into the open. A blind for that particular environment is available, that is if you are willing to wait. In most areas, the Bighorn sheep and the White-tailed Ptarmigan are the only two animals in residence. Other animals like Rocky Mountain Elk and Grey Wolf may compete for your attention.

Dall Sheep:
The Dall sheep is another game animal that is in the same group with the Bighorn Sheep. In comparison, the Bighorn Sheep and the Dall Sheep are similar, biologically and behaviorally. But the Dall Sheep also resides above, below, and on the sides of the steep mountains of Whiterime Ridge. Because of the winter snow, they will blend in with the environment. Fortunately, they can call out and reveal their position. But you may also reveal your position if you are even crouching. The lack of songbirds make the reserve eerie and spooky, when you're on your own. If you have camouflage, the problem of being seen will fade. But the other two senses will still remain. If you don't have camo, your best bet is to remain prone by the time you get to the supposed region. It may be slow, but you don't want them to spook away. A starting hunter may use the .243 on a scope, just like the previous animals mentioned. It should also be mentioned that you look around constantly and stop moving when you think you heard footsteps. You may never know if there's either one or many sitting next to you. The wind must also be taken into consideration, as your scent will definitely give you away. Scent eliminator will quickly solve this problem, as long as you have it on hand. One more thing: Dress warm and try to pack some med-kits. The environment they live in is cold and the reserve has the most animals that could potentially harm you.

{Part Three}
WIP
Last edited by deerman30 on December 9th, 2017, 4:27 pm, edited 1 time in total.


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deerman30
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Re: Basically Just Guides: Heaps of Sheeps

Post by deerman30 »

InvisibleFlame9 wrote:Yah I'm all for learning about sheep. This one just didn't know how to die. I shot it once for the hell of it....kept on climbing...shot it again and again and it didn't seem to drop until it noticed all the arrows sticking out of it. Another one, a male, I thought I got two or three good shots on it's vitals and it just sat there and then kept walking... What's going on with these creatures?

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That is quite a mystery you got there. My assumption is that the spook event inside, may not be properly working. Especially since the animal was shot from below. It is possible that the dall sheep might need a small fix in a future update.


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