They already do. That's how I've been able to test in-game ballistics over 220m. If you shoot at an object that will show a bullet hit (Rock, Building, Some trees (I suspect the ones that allow treestands)), you see the impact of the bullet.JimboCrow wrote:Bullets would then have to travel farther as well, wouldn't they?
The problem with the suggestion is the scope is movable, and you could not just render what's within the view of the scope. The user can scan the horizon pretty quickly, so you'd have to render a much greater cone than what you can see in the scope, and then de-render them outside of that cone. This would probably be more processor intensive than just rendering everything in the larger radius, and would also raise the required minimum specs to play the game.