Verbal Ability to Stop Animals

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DiomedesDK
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Re: Verbal Ability to Stop Animals

Post by DiomedesDK »

Oh yes we really need this feature! Not only for bowhunting, but also when animals are trotting by and you want that perfect blade shot!!
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Luziano
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Re: Verbal Ability to Stop Animals

Post by Luziano »

FHSdeer10 wrote:i would also like to spook animals verbally, like a yell for drives
Good one! The same 'call of attention' can be used for making them flee as well!

As a bowhunter I'm really tired of shooting animals on the move, a big no no when you are into ethical (and real) hunting...
And the key concept behind this game is realism.
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Mills
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Re: Verbal Ability to Stop Animals

Post by Mills »

I tried to whistle the 2nd last reindeer to stop in my hunting adventures episode.... suffice it to say it didn't work. :( ;)
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nosnerb
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Re: Verbal Ability to Stop Animals

Post by nosnerb »

I don't think animals should spook after this or else this would only be useful for single animals. I think they should stop for a few seconds then go back to normal behavior.
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jeff1963
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Re: Verbal Ability to Stop Animals

Post by jeff1963 »

nosnerb wrote:I don't think animals should spook after this or else this would only be useful for single animals. I think they should stop for a few seconds then go back to normal behavior.


Again, this would just be an "Easy Button" for killing already dumb AI animals. Most Dear already stop 10 times before they get to your stand, people just want the ability to stop them exactly where they want them to for the perfect heart shot. A few seconds is a lifetime.
Thanks, ~Jeff

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marlin45
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Re: Verbal Ability to Stop Animals

Post by marlin45 »

some of us that play theHunter use headsets with a mic. i'd like a feature that would allow us to use the mic to stop moving game. IRL I either say "bap" or I do a snort-wheeze (fft... fft fffffffff) to stop deer. If I need to get a turkey to put his tail fan down, i'll do a baby gator chirp to get his attention.
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KriegsWulff
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Re: Verbal Ability to Stop Animals

Post by KriegsWulff »

a cough or tongue click works IRL so that you can get the animal/s to stop so that you can get a clear view of whether or not they have antlers, it also helps for getting them to stop for the broadside shot's .

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MooseHunter330
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Re: Verbal Ability to Stop Animals

Post by MooseHunter330 »

But to balance it, there should be like a 5% chance of the animal spooking.
Spends all the gold and money to buy new weapons in the shape of guns.
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Andjoh12
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Re: Verbal Ability to Stop Animals

Post by Andjoh12 »

^Sounds like a good idea!
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caliber420
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Re: Verbal Ability to Stop Animals

Post by caliber420 »

This thread is still going lol. It should force the rest of a group to spook after you shoot or spook the first animal. That'd balance it. Then you have to wait for the trophy rather than genociding animals stopping them one at a time.
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