Whiterime Ridge; Graphical Issue [4112]

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Monstrous Vik
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Posts: 97
Joined: October 9th, 2013, 12:45 pm
Location: The Netherlands
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Whiterime Ridge; Graphical Issue [4112]

Post by Monstrous Vik »

Bug Report
Game Mode: <Both
Hunter Name: MonstrousVik

Description:
When playing a game in the new reserve Whiterime Ridge I have noticed some graphical issues.
Some parts of the map appear very different and more blocky than the rest.
No matter what I change, in TheHunter settings or Nvidia-control settings, it keeps showing up like in the provided screenshots.

Additional Information:
I will provide a couple of screenshots from my end and I have provided some screenshots from Caledonianblues
Screenshots by Monstrous Vik (Me):
Image

Image

screenshot from caledonianblues
Image
Image

My Computer
Platform:
GPU - GeForce GTX 760 MSI TwinFrozr Gaming OC Edition
CPU - Core i7-4770 4-Core 3.4GHz
MB - SI Z87-G45 GAMING
RAM - 16 GB DDR3 1600MHz - G-Skill Ripjaws

OS & Version: Windows 7 64bit

Game settings:
Fullscreen: on
Vertical sync: on
Screen Resolution: !920-1080 60Hz
Scene Complexity: Very High
Texture Quality: High
Shadow Quality: Very High
Multisample Anti-Aliasing: 8x
Anisotropic Filtering: 16x
[---------- Happy Hunting ----------]
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